Design & Technology
In the Curriculum Overview document (link below) you will see a basic outline of the knowledge, understanding and skills to be covered. How teachers organise, interpret and teach this may vary and is subject to change.
Curriculum overview for Design & Technology
Design and Technology (D&T) education involves two important elements - learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users.
Very much collaborated with the Sciences and Arts, Design and technology prepares pupils learn to think and intervene creatively. Children learn to acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety.
The subject calls for pupils to become independent and innovative problem solvers both as individuals and as members of a team. They must look for needs, wants and opportunities, responding to them by developing a range of design ideas for making products and systems. In their designing and making, pupils combine practical skills with an understanding of aesthetics and function. As they do so, they reflect on, evaluate and learn from their designs uses and effects.
Teaching and Learning
D&T activities are taught in a variety of ways across the school, sometimes in blocks of taught time e.g. Science Week or as individual lessons as part of a selected topic. D&T has relevance across the curriculum and links with other subjects; science and art and design, in particular, are identified in the units of work.
D&T activities are planned to ensure continuity and progression by building on the specific knowledge skills and understanding contained in the subject profile. Appropriate units of work are planned using a combination of topic work and published resources. Children engage with the appropriate stages of design depending on their year group and follow on to test, evaluate and edit their end products.